A Beginner-Friendly Guide to Importing .FBX Files into Unity 6

A Beginner-Friendly Guide to Importing .FBX Files into Unity 6

FBX is a widely-used and powerful file format that helps various software communicate seamlessly. It supports meshes, animations, and more, making it a go-to choice for many popular applications. In this guide, we’ll walk you through the steps to import an FBX file into Unity, reload textures, create basic shaders, and establish a standard workflow for using assets effectively.

Prefer visual learning? Check out our step-by-step tutorial video on our Globe Plants YouTube channel for a detailed walkthrough!

Step 1: Start with the High Definition 3D Template

Unity 6.0 and later versions offer a built-in template called  High Definition 3D , designed for projects requiring cutting-edge visuals. This template utilizes the  High Definition Render Pipeline (HDRP) , which enhances both workflow efficiency and output quality.

By selecting this template, you’re ensuring optimal performance and visual fidelity for your project.

Unity Hub project creation screen showing the "High Definition 3D" template selected for HDRP setup.

Step 2: Organize Your Project Folders

After creating your Unity project, navigate to the  Project > Assets  folder and create the following subfolders:

  • Model: To store your 3D models.
  • Textures: To keep all texture files.
  • Materials: For materials you will edit.

While it’s possible to group everything in a single folder, separating them improves organization, especially for larger projects. This way, you avoid confusion and streamline asset management.

A screenshot of a file directory displaying folders and files related to a Unity project, including folders like "Model," "Settings," and "Text_mat," and files such as "OutdoorsScene.unity" and various .meta files.

Step 3: Import the FBX File

  1. Drag and drop your FBX file into the  Model  folder within Unity.
  2. Select the model, and in the  Inspector  tab, go to  Materials  and click  Extract Materials .
  3. Choose the appropriate folder where the extracted materials should be saved. This helps you manage materials efficiently.
A Unity Editor screenshot showing a materials extraction process. The file browser window is open, prompting the user to select a "Text_mat" folder. Red arrows highlight steps: the "Materials" tab in the Inspector, the "Extract Materials" button, and the folder selection step.

Step 4: Add the Model to the Scene

Once imported, drag your model from the  Model  folder into the Unity Scene view. This allows you to start adjusting the materials and other settings directly in your scene.

Unity Editor interface showing 3D trees in a scene. The Inspector displays material properties for the bark with sliders for texture inputs. The Project panel highlights two materials ("Bark" and "Leaves") with red boxes and an arrow pointing to them. The scene includes trees with branches and leaves under a clear sky.

Step 5: Customize Materials

Unity’s material system is user-friendly and efficient. Here’s how to tweak them for realistic results:

  • Wood or bark materials: Adjust the  Smoothness  slider to reduce glossiness. Use  Normal maps  to enhance surface details.
  • Foliage (leaves and flowers): Unity's new material features include a  Foliage Diffusion Type , which mimics realistic light scattering through leaves. This setting is perfect for achieving lifelike vegetation.
Two Unity Inspector panels side by side. The left panel ("Bark") highlights the Base Map, Smoothness, and Normal Map inputs with red arrows. The right panel ("Foliage") highlights Surface Options like Opaque, Subsurface Scattering, and a selected Foliage Diffusion Profile, all outlined in red boxes. Both panels show shader settings for 3D tree materials.

Step 6: Final Touches

After setting up the materials, your model should now look polished and ready to integrate into your project. Experiment with Unity’s tools to further refine your scene.

A Unity Editor screenshot displaying a 3D scene with trees. The right-hand Inspector shows settings for a highlighted tree object named "Eucalyptus westeriana006_LOW," and the bottom Project panel contains materials and assets related to the scene.

Wrapping Up

By following these simple steps, you can effortlessly import FBX models into Unity, customize their textures and materials, and elevate your project’s visual quality. This streamlined workflow ensures that your assets are well-organized and optimized for use.

For a more in-depth tutorial, don’t forget to watch our video on the Globe Plants YouTube channel. And if you’re looking for high-quality 3D plant models to enhance your projects, check out globeplants.com – your go-to source for realistic and professional 3D vegetation assets!

Stay tuned for more Unity tips and tricks to take your 3D development to the next level.

Other articles

Plant of the Month: Tilia x Europaea ‘Pallida’ (King’s Lime) – A Regal Choice for Stunning Shade and Urban Charm
November 18th, 2024

Plant of the Month: Tilia x Europaea ‘Pallida’ (King’s Lime) – A Regal Choice for Stunning Shade and Urban Charm

Explore the timeless elegance of the Tilia x europaea ‘Pallida’ (King’s Lime) 3D model, our featured plant of the month. With a wide canopy, heart-shaped leaves, and fragrant blooms, the King’s Lim...

Plant of the Month: Picea abies - Norway Spruce - A Majestic Evergreen for Versatile Use
January 9th, 2025

Plant of the Month: Picea abies - Norway Spruce - A Majestic Evergreen for Versatile Use

Discover the timeless beauty and practicality of the Norway spruce (Picea abies), a versatile evergreen conifer perfect for large spaces, natural barriers, and festive holiday decor. Renowned for i...