Introduction: Why Use Unreal Engine for Archviz?
Unreal Engine is a powerful tool known for its versatility across various industries, including game development, film production, virtual reality, and, most recently, architectural visualization (Archviz). Many professionals and companies in the Archviz and landscape design fields are turning to Unreal Engine (UE) as a modern solution for creating stunning, realistic environments.
However, one of the challenges with Unreal Engine has been the lack of high-quality landscape assets. Originally built as a game engine, many available models often lack the realism and detail needed for Archviz projects. That's where Globe Plants steps in, offering a wide range of high-quality 3D plant models that fit perfectly into landscape and garden design projects.
If you're new to Unreal Engine or need help importing FBX models from Globe Plants, this tutorial will guide you through the entire process. You'll learn how to bring your assets into Unreal Engine, set up materials, and get your models ready for your next Archviz project.
Step-by-Step Guide: Importing FBX Models from Globe Plants into Unreal Engine
1. Setting Up Your Unreal Engine Project
For this tutorial, we'll be using Unreal Engine 5.5.3, the latest version at the time of writing. When starting a new project:
- Select the Blank Template under the Architecture menu.
- Choose a suitable storage location for your project.
- Click Create Project to get started.

2. Organizing Your Project Folder Structure
A well-organized folder structure can save you time and frustration later on. We recommend creating a consistent folder structure inside the Content Browser of Unreal Engine. Here's an example structure:
📂 Content
📂 [Plant Name]
📂 FBX (For the imported model files)
📂 Geometry (For processed meshes)
📂 Textures (For all material maps)
📂 Materials (For Unreal Engine material files)
This setup will help you manage assets efficiently, making future edits and maintenance a breeze.

3. Importing FBX Files into Unreal Engine
Once you've downloaded and extracted the FBX files from Globe Plants:
- Copy the files into their respective folders within the Content Browser.
- Unreal Engine will prompt you to import the files. Click Yes to proceed.

The engine will then load the models, textures, and materials, displaying them in the Content Browser. You might notice that imported FBX models may not have textures automatically applied, especially for low-poly models. This is normal and part of the import process.

4. Applying Textures and Setting Up Materials
To apply textures to your models:
- Open the Material Editor by double-clicking on the material in the Content Browser.
- Drag and drop the appropriate textures (e.g., Base Color, Normal Map) into their designated slots.

For foliage materials, follow these steps:
- Set the Material Domain to Surface.
- Choose Masked as the Blend Mode.
- Connect the Alpha Map to the Opacity Mask.
- Set the Shading Model to Two-Sided Foliage.
- Enable Two-Sided Rendering for realistic leaf shading.
For added realism, consider applying a Simple Grass Wind node to introduce natural wind animation to your foliage.

5. Finalizing and Saving Your Asset
Once you've completed material setup and made any necessary scaling or pivot adjustments:
- Save all changes to materials and meshes.
- Test the assets in the Unreal Engine viewport to ensure everything looks as expected.

Your assets are now ready for use in your architectural visualization projects or to be saved for future use.

Common Questions When Using Globe Plants in Unreal Engine
Should I Choose High-Polygon or Low-Polygon Models?
- High-Polygon Models: Ideal for projects requiring high detail or close-up renders.
- Low-Polygon Models: Best for large landscape projects where detail is less critical. They offer better performance and require lower hardware specifications.
Can I Use Globe Plants' Assets for Game Development?
- Technically, yes. However, Globe Plants' models are optimized for Archviz and landscape design, not for mobile devices or low-end gaming platforms. They work best on PC and console environments where higher polygon counts and material complexity are more manageable.
Bonus: Watch the Full Tutorial Video!
For a visual guide, check out our detailed YouTube tutorial on how to import and optimize Globe Plants' 3D models in Unreal Engine. Follow along as we demonstrate every step of the process, from project setup to final rendering.
👉 Watch the Video: Globe Plants 3D Models in Unreal Engine - Step-by-Step Tutorial
Conclusion
By following this guide, you'll be able to import and optimize Globe Plants' 3D models in Unreal Engine quickly and efficiently. These models can help elevate the realism and quality of your architectural visualization projects, whether you're designing a serene garden scene or a sprawling landscape.
For more high-quality 3D plant models, visit Globe Plants and explore their wide range of assets tailored specifically for Archviz and landscape design.